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NTS hosts since early doors, Loose Bones take you on a freewheeling trip through filmic soundscapes, psychedelia, vintage experimentalism, fuzzed out rock and other esoteric surprises. Every single month.
Mr. Big Happy is a graphic designer, artist, DJ, and music archivist from San Francisco, California. While he is an accomplished designer and artist, over the years he has always had a love for music and spends time searching for rare and obscure vinyl. Big Happy’s focus is the late 70s into the late 80s - modern soul, funk, boogie and disco.
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Borislav Slavov, born July 17 1973 in Sofia, Bulgaria, also known as Bobby Slavov, is an Award-winning video game Composer and Music Director.
He is known for Crysis 2 (2011), Crysis 3 (2013), Baldur's Gate 3 (2023) as Composer and for Ryse: Son of Rome (2013), Two Worlds II (2010) as Music Director. His music career starts in 2001, when he gets his first soundtrack production assignment for the real-time strategy video game Knights of Honor. In the last years Borislav Slavov has been specializing in production and implementation of Adaptive Video Game Music, which evolves in real time, according to players actions and decisions in the game. Slavov has been a guest lecturer on Adaptive Video Game Music in several Universities, Music Academies and Soundtrack festivals in Germany, Holland and Spain.
Socials : Twitter : @Borislav_Slavov Facebook : https://www.facebook.com/pages/Borislav-Slavov/264258437033534 Linkedin : https://www.linkedin.com/in/glorian/
Borislav Slavov, born July 17 1973 in Sofia, Bulgaria, also known as Bobby Slavov, is an Award-winning video game Composer and Music Director.
He is known for Crysis 2 (2011), Crysis 3 (2013), Baldur's Gate 3 (2023) as Composer and for Ryse: Son of Rome (2013), Two Worlds II (2010) as Music Director. His music career starts in 2001, when he gets his first soundtrack production assignment for the real-time strategy video game Knights of Honor. In the last years Borislav Slavov has been specializing in production and implementation of Adaptive Video Game Music, which evolves in real time, according to players actions and decisions in the game. Slavov has been a guest lecturer on Adaptive Video Game Music in several Universities, Music Academies and Soundtrack festivals in Germany, Holland and Spain.
Socials : Twitter : @Borislav_Slavov Facebook : https://www.facebook.com/pages/Borislav-Slavov/264258437033534 Linkedin : https://www.linkedin.com/in/glorian/
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